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Current status: Available For Work

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CV / Resume:
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Summary


• Creative, enthusiastic, dynamic and rigorous.
• Very self-motivated, can work within a team environment or independantly.
• Constantly learning and evolving, acquiring and sharing skills to face new challenges.


Experience


•   BD4Y | Environment Artist | Personal project 2009-2010
I created a game modification from Half Life 2. 
Adding new gamelevels, musics, creating various props, textures, and weapon modifications.

•   FCi System | 3D Generalist |  March-June 2009
Responsible for creating a guide for software users, consisting of 26 video tutorials.

•   Taztag - Mobility Products | 3D Generalist |  November 2008
Responsible for creating a commercial movie, used at the CES 2009.

•   Capucine | 3D Artist | 2006-2007
Responsible for creating various game props and textures, and integrate them into CryEngine.
Capucine's video trailer


Software


•    Production |  3D Studio Max, Zbrush, Photoshop, Illustrator
•    Engines |   Mental Ray, VRay, Marmoset Toolbag, Source, CryEngine
•    Post Production |  AfterEffects, Premiere
•    Music and Sound |  FL Studio, NI Massive, Phoscyon, Minimonsta, Rickenbacker Scarbee


Education


•    MJM Graphic Design Rennes |  Modeling/Animation for videogames (2006) - Graduated



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